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Scintilla Caminus | Warrior of Light ([personal profile] lightsmith) wrote2020-05-25 12:38 am

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Player Information



Name: Nao
Age: old
Contact details: [plurk.com profile] lollichop | discord @ Nao #9016
Other characters: n/a

Character Information



Name: Scintilla Caminus (Warrior of Light/Darkness)
Canon: Final Fantasy XIV
Canon Point: Post-patch 5.3, 'Echoes of a Fallen Star'
OU/AU/CRAU/OC: OC
Age: ~25

World Information: here

Personal History: [note: for the sake of my own sanity as well as not being a legacy player myself, i'm overlooking the legacy-related plot elements until such time as they actually matter to the plot. at which point that'll be my dumb problem to make up with convenient amnesia or something.]

Scintilla Caminus was born to unknown parents, a then-nameless Miqo'te orphaned at an early age like many others in Eorzea. Gradually her skills at going unnoticed and stealing to survive improved, and with them she learned ambition. By the time she was seven she had grown a bit too self-confident, leading a small group of her fellow street urchins to steal a crate of food from an incoming shipment. When they were inevitably caught, she stayed behind to let herself be apprehended (kicking several very annoyed sailors in the shins in the process) so that the rest could get away. But dealing with minor bouts of thievery in Limsa Lominsa fell below the Yellowjackets' radar, and it was the rogues of the so-called 'Dutiful Sisters of Edelweiss' who had followed the literal trail of crumbs to find a half-starved Miqo'te instead of an actual thief. Ultimately, the Rogues' Guild handed the child over not to the authorities as the more law-abiding of people might have, but the nearest guild for honest work in need of an extra set of hands.

That was how she came to work as a blacksmithing apprentice in exchange for food, shelter, and a name: 'Scintilla Caminus', for 'spark' and 'forge'. As she grew older she learned to enjoy the hard work around the guild and held nothing but gratitude for the smiths that took her in; yet over the years the thrill of successfully stealing so much as a loaf of bread as well as the rogues in green that hadn't turned her in remained always in the back of her mind. Sometimes she would even think she caught a flash of the latter, in the shadows of Limsa Lominsa's docks. Part of it was curiosity always made her want to follow those shadows, or just a vague feeling that she didn't fit in the mundane and peaceful life she'd grown into.

Years passed, and after the Calamity she began to cross paths with a woman named Y'shtola as well as some unsavory folks in masks and voices from a mysterious crystal seen in her dreams, getting caught up in a long and involved series of events that was well past what a nobody blacksmith could have bargained for. Seeking out and joining the Rogues' Guild officially, she gained both the skill to use a pair of knives and the honor code to protect a sense of order where often laws and legalities could not.

A Realm Reborn

Scintilla joins with the Scions of the Seventh Dawn, fighting against primals summoned by the beast tribes that worship them and clashing with both the empire of Garlemald and an Ascian by the name of Lahabrea. Ultimately, she helps to destroy the empire's Ultima Weapon and Lahabrea as well, releasing Thancred from the Ascian's possession.

Following this, she has brief encounters with Ascians named Elidibus and Nabriales while also being entangled in a complex political mess involving the Scions as well as the three major city-states, overseas refugees from the war with Garlemald, and a rare request for aid by the Temple Knights of Ishgard. Before the eventual fall of the Scions and splitting of the group at the bloody banquet in Ul'dah, Scintilla assists in an exploration of the Crystal Tower in Mor Dhona with Cid Garlond and Nero tol Scaeva.

Heavensward

Scintilla, Alphinaud, and Tataru take refuge in Ishgard at the home of Count Fortemps, father of their friend Haurchefant. They travel with a woman named Ysayle and a dragoon named Estinien in attempts to bring an end to the Dragonsong War, a conflict that had raged endlessly between Ishgardians and dragons. Uncovering that Thordan and the knights who follow him seek to win the war rather than bring it to a peaceful conclusion, she and Haurchefant mount an assault to rescue Aymeric, who had tried to talk sense into Thordan. Though the mission itself is successful, Haurchefant dies shielding Scintilla from a blow from a knight of the Heavens' Ward. This as well as the eventual loss of Ysayle in the final assault on Thordan both haunt Scintilla long past the Dragonsong War, and she begins wearing earrings with the Fortemps sigil as a reminder.

Ultimately, Estinien is overtaken by Nidhogg in the final days of the war, Scintilla left to fight both dragon and dragoon both before she and Alphinaud forcibly tear the wyrm's eyes from Estinien's armor, sparing his life. Following the end of the war, the remaining Scions begin to search for Minfilia and run afoul of a band called the Warriors of Darkness--revealed to be heroes of another world parallel to Scintilla's own. Minfilia (having become Hydaelyn's avatar) went with them to their own realm in hopes of stopping the Calamity that threatened it.

Following all of this, there was yet more disaster; a primal summoning unlike any yet seen. The dread wyrm Shinryu was called forth, sealed and stalled by another Scion at the cost of his own life. Nero tol Scaeva appeared to the Eorzean Alliance, suggesting the eventual plan; to have Omega battle the primal as the robot was designed to do.

Amidst all this, Scintilla was piece by piece caught up in a battle with a massive primal in the form of a robot called Alexander, defeating both it and the goblins that sought to use its dominion over time itself.

Stormblood

Amidst conflicts with the Garlean Empire and attempts to aid the Doman and Ala Mhigan resistance, things only grow more and more complicated. Zenos Yae Galvus--who would prove to be one of Scintilla's if not the world's most dangerous enemies--began to make his move, conflicting with the Resistance in general and Scintilla specifically, developing a murderous obsession with the latter. Worse still, Garlemald had managed to replicate the power of the Echo--granting it to both Zenos and a woman named Fordola. The latter could not fully control it, and despite having been an enemy was one of the first people to ask Scintilla just how she could stand the absolute landslide of disaster she had been through up until then.

Defeating Zenos and Shinryu both and again caught up in political tangles, Scintilla eventually found herself in the middle of a nation's liberation as well as an amnesiac enemy turned into a primal needing to be killed. Eventually, things grew further dire; her fellow Scions began passing out with no sign of awakening, their souls apparently taken from their physical bodies. In further conflicts with Zenos--or an Ascian wearing his face--she nearly passed out as well, saved from Zenos by Estinien at the last minute. In her briefly unconscious state, a voice called her to seek the Crystal Tower, and the Garlond Ironworks began seeking a safe path back to the structure's base.

While awaiting word on the Crystal Tower being reachable, Scintilla did two things: met a gunbreaker named Radovan and took up learning the weapon herself, as well as tangled with the murderous robot Omega that had been unleashed to combat Shinryu. With the help of Cid, Nero, Midgardsormr, and a chocobo named Alpha, the robot was defeated once and for all.

Shadowbringers

Finally able to connect with the mystery voice calling to her, Scintilla crossed worlds to meet a man called the 'Crystal Exarch', learning her fellow Scions had been brought there ahead of her. The world was a fragment having split off of the Source where Scintilla and the others originated from, the First. It was near-overrun by a barely-halted Calamity, called the Flood of Light.

Here she reunited with the once-leader of the Warriors of Darkness, a man named Ardbert. Except..she was the only person on all the First able to see or hear him, and apparently such had been the case for the hundred years of time that passed differently between worlds. Ultimately, Scintilla was called by the Exarch to fight creatures called sin eaters, beings of stagnant light aether that spread like a plague and centered around four Lightwardens. If she could defeat them and use Hydaelyn's blessing of light to absorb aether she may have been immune to, then the First would stand a chance of survival.

Needless to say, it wasn't so simple. Though she was more resistant to it than any other, the more battles were fought and Lightwardens defeated, the more Scintilla's body began to give out on her. Along the way, yet another Ascian presented himself: Emet-Selch, who had been masquerading as the founding emperor of Garlemald and source of a thousand and one of Eorzea's problems. Occasionally he offered help in a dismissive and careless manner, other times he casually antagonized the group, and it was a long while before he began to show signs of his true origins; that the world and its shards were once a single star, and it was from that star that Ascians originated.

With the final Lightwarden defeated and Scintilla reaching her limits, the Exarch finally revealed himself as G'raha Tia, who had sealed himself within the Crystal Tower back on the Source so long ago. Attempting to sacrifice himself to save his friend, he was interrupted and wounded by Emet-Selch, who took the time-traveler to a realm beneath the ocean with an invitation for Scintilla to follow 'should she wish to become a monster with some dignity'.

Though she seriously considered the offer, ultimately the Scions (and Ardbert) all pursued Emet-Selch with intent to save their friend. There they found a recreation of the ancient city of Amaurot; a piece of the original world itself. Guided along by the Ascian's machinations, they learned that the original world and Amaurot itself faced a horrendous calamity, which along with its people's creation magic spelled the complete devastation of the world. The summoning of the primal Zodiark was meant to sacrifice untold life to the dark god in order to restore the world, but a group dissenting against the idea summoned Hydaelyn to oppose him; it was their conflict which sundered the world and its people, every living being carrying a piece of an Ascian soul--and Ardbert being one such piece of Scintilla's. Ultimately, he rejoined with her in the final confrontation with Emet-Selch--whose true name was finally given as Hades, giving her the power to bear the overflowing light aether and unleash it against the Ascian to destroy him.

Following the gradual settling of peace in Norvrandt, the Scions and Exarch turned to a way to return everyone home safely; though Scintilla was in the First body and soul, the others needed their souls reconnected with their bodies. While a solution to this was being developed, Scintilla and a handful of her friends discovered Eden, the first sin eater. They proceeded to begin to manipulate it to return aether to the deadened world of the First as a whole, eventually working with a mysterious woman named Gaia.

At the same time, Scintilla being the only one able to freely move between shards meant handling things on the Source as well. Garlemald was working on a series of weapons derived from the Ultima Weapon, and with the help of the defected Gaius van Baelsar, she defeated the first--Ruby Weapon--and then began to work with Cid to form further rebel factions to fight the Garlean Empire and hopefully force them back before further weapons could be developed.

Finally, in the First were a handful of discoveries made in quick succession; seeking answers in Amaurotine ruins revealed that both Hydaelyn and Zodiark were summoned with specific Amaurotines as cores: the former named Venat, and the latter Elidibus himself. What that meant, no one was sure--'Elidibus' being a title of office meant it could easily have been a different person entirely.

Meanwhile, the Elidibus they knew had begun to act again, having stolen Ardbert's physical body and masquerading as a hero; conjuring an illusory meteor storm and in doing so awakening the Echo in the people of the Crystarium. The true nature of the Echo was no specific calling to specific people, but a remnant of the power held in even a tiny shard of formerly Ascian souls--triggered to awaken by the latent terror of a sight like that of Amaurot's final days. Having awoken them to the same power, Elidibus encouraged the people to strike out as adventurers themselves, following in both Ardbert and Scintilla's footsteps.

What that meant, no one could guess it--but Scintilla could take a guess it wouldn't be good.

Personality: base Warrior of Light wiki link

Scintilla is at once both simple and complex; in speaking she is straightforward, with an affectation of formal syntax. It often slips, usually in an offhand joke or sarcastic remark and sometimes in more casual words and phrasing. Because of this, she rarely speaks in group meetings, leaving it to the more eloquent and strategy-minded of her friends and fellow Scions. More often than not, in such situations she contributes with little more than a gesture or two, primarily adding her voice only when addressed or questioned. In truth this isn't for a lack of things to say; her affected wording and reticence is due to her normal speech being that of a commoner raised by blacksmiths. In other words, she's well aware her normal demeanor is unsuited for the image of the legendary Warrior of Light she's been made out to be. Instead, she styles her public appearance off people like Y'shtola and Alphinaud; attempting to seem collected and in control of even the worst situations.

In reality, the complexity lies below the surface; while she does lower the act on occasion around the Scions, her real self is kept as closely guarded as she's able. In truth she is by nature an open and friendly person, which is in part the reason she has such a hard time keeping the 'legendary hero' act in place. Scintilla cares deeply for people in a general sense, willing to befriend anyone who gives her so much as a kind word and perhaps to a fault being willing to drop nearly everything to help people in need of aids or even just wanting odd jobs to be done. But because she cares so deeply and so easily, inevitable losses weigh on her heavily. She speaks on them as little as possible so as to continue projecting the image of an unbreakable hero, but she wears a single reminder: a black ring bearing a red unicorn sigil, representing 'those we have lost, and those we can yet save.' Among the many things she refuses to speak of, part of her [pre-Shadowbringers] wonders why Hydaelyn took a commoner blacksmith as one of Her chosen when it could just as easily have been a hundred others braver, stronger, and more experienced than her. Part of her resents the primordial goddess for that; knowing there were people like Haurchefant and Moenbryda out there and yet choosing some nobody as Her blessed warrior. She can't understand it, and sees no reason or logic in being made into something special.

So when the situation becomes dire, Scintilla carries a strong sense of 'no justice but just us', believing that the world at large is naturally unfair and the concept of justice exists only as enforced by people willing to stand and fight for it. In her work with the Rogues' Guild, she gained a reinforced sense of morals and camaraderie--to never steal from one's comrades, to stick up for the defenseless, and never be afraid to fight a little dirty. That protective desire is reinforced by her training as a gunbreaker, and she is nearly always the first to leap to the defense of those in danger, even if the threat is impossibly strong. Primal gods, calamity-causing agents of darkness, despotic emperors, who or whatever might be a danger to the world or its people; she can and will throw herself directly at it no matter the risk.

Following the events of Shadowbringers, she is perhaps more painfully aware than ever of the losses on her shoulders. Well aware of the absurd level of genocide and atrocities Emet-Selch was responsible for, she also recognizes that his actions were born of loss and a heavily twisted worldview--if it were her own friends and world at stake as it often was, she knows she would likely stop at nothing to save them herself. More so, suspecting the Ascian she was once a part of may have been his friend, and it strikes her as deeply upsetting that such a possibility would have come to a complete disaster like this. She despises Elidibus, having thrown all attempts at good will clear out the window knowing the Ascian stole Ardbert's body for his own--she sees that as not just a mere step in his plan, but an insult to her specifically. While she would rather find ways to resolve things peacefully, she tends to hold grudges quietly even while biting her tongue about them. Forgiveness does not come easily, but understanding does. Keenly aware peaceful resolutions are almost never possible, she often quickly resigns herself to fighting and casts any hesitation aside.

The revelation of the Echo being no special calling to her specifically both lessens and intensifies her doubts; while comforted that she specifically was never chosen, the fact that she essentially stumbled into being the most powerful mortal on the face of existence remains a lot of pressure. If asked about herself as a person, as Aymeric and Fordola have in the past (one inquiring about what she wanted to do with her life, the other wondering how events hadn't broken her) tends to catch her off guard, because if she does ever consider such things, there's never time to dwell on or consider them.

There's always too much to do and too many enemies to fight, and protecting the weak by any means possible is what a Rogue does.

Key themes: Protection, loss, and rebuilding.

Main Motivation: In both her general actions and specific jobs, Scintilla's main drive is to guard and protect those who can't fight for themselves, or to assist those who can. Though each and every loss is felt as a deep scar on her heart, she's possessed of the insistent belief that things are never beyond salvaging--she's worked too hard to rebuild Ishgard as well as the First to think otherwise.

Skills: First and foremost a ninja, she is skilled in the use of dual blades and element-based ninja arts executed with hand signs. She can turn mostly invisible with concentration, and with some effort, she can even briefly duplicate herself in an afterimage or summon a frog for a quick burst of fire breath. Ninja techniques can be used twice in succession with a brief cooldown in between, or aided by Kassatsu to momentarily increase in power.

Switching between job stones on the fly, she can also utilize the skills of a gunbreaker, using aether-charged cartridges and the weapon's massive blade in tandem with abilities designed to reduce damage taken and fight while acting as a shield, compared to the ninja's quicker but less damaging arsenal.

Also, for her the Echo manifests as the power to view and sometimes fully relive others' memories. While she ordinarily can not control when or how it activates, on one occasion it has been amplified and triggered on command with use of an ancient crystal.

Item: Soul of the Ninja - A job crystal allowing her to use her ninja techniques, but until she's given or regains a set of knives she won't be able to utilize any melee skills (Aeolian Edge, Assassinate, etc.) and as a result won't be able to use anything requiring the Ninki Gauge (Bunshin, Hellfrog Medium, Bhavacakra).

Sample: tdm link

Notes: nah i think we good?

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