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Scintilla Caminus | Warrior of Light ([personal profile] lightsmith) wrote2030-12-27 07:06 pm

//infopost [work in progress]


BASIC INFO

NAME: Scintilla Caminus
A.K.A.: Warrior of Light/Darkness
CANON: Final Fantasy XIV
AGE: ~25
GENDER:
SPECIES: Seeker of the Sun Miqo'te
CLASS: Rogue/Ninja
2RY CLASS: Gunbreaker

FIRST GLANCE

IMPRESSIONS: here

PERMISSIONS

BACKTAGGING:
4TH-WALLING:
THREADJACKING: (ask first)
MIND-READING: (ask first)
FIGHTING:
ROMANCE: (only if discussed)
INJURY:
KILLING:
Scintilla Caminus
house fortemps knight


PERSONALITY
Scintilla is at once both simple and complex; in speaking she is straightforward, with an affectation of formal syntax. It often slips, usually in an offhand joke or sarcastic remark and sometimes in more casual words and phrasing. Because of this, she rarely speaks in group meetings, leaving it to the more eloquent and strategy-minded of her friends and fellow Scions. More often than not, in such situations she contributes with little more than a gesture or two, primarily adding her voice only when addressed or questioned. In truth this isn't for a lack of things to say; her affected wording and reticence is due to her normal speech being that of a commoner raised by blacksmiths. In other words, she's well aware her normal demeanor is unsuited for the image of the legendary Warrior of Light she's been made out to be. Instead, she styles her public appearance off people like Y'shtola and Alphinaud; attempting to seem collected and in control of even the worst situations.

In reality, the complexity lies below the surface; while she does lower the act on occasion around the Scions, her real self is kept as closely guarded as she's able. In truth she is by nature an open and friendly person, which is in part the reason she has such a hard time keeping the 'legendary hero' act in place. Scintilla cares deeply for people in a general sense, willing to befriend anyone who gives her so much as a kind word and perhaps to a fault being willing to drop nearly everything to help people in need of aids or even just wanting odd jobs to be done. But because she cares so deeply and so easily, inevitable losses weigh on her heavily. She speaks on them as little as possible so as to continue projecting the image of an unbreakable hero, but she wears a single reminder: a black ring bearing a red unicorn sigil, representing 'those we have lost, and those we can yet save.' Among the many things she refuses to speak of, part of her [pre-Shadowbringers] questions why Hydaelyn took a commoner blacksmith as one of Her chosen when it could just as easily have been a hundred others braver, stronger, and more experienced than her. Part of her resents the primordial goddess for that; knowing there were people like Haurchefant and Moenbryda out there and yet choosing some nobody as Her blessed warrior. She can't understand it, and sees no reason or logic in being made into something special.

So when the situation becomes dire, Scintilla carries a strong sense of 'no justice but just us', believing that the world at large is naturally unfair and the concept of justice exists only as enforced by people willing to stand and fight for it. In her work with the Rogues' Guild, she gained a reinforced sense of morals and camaraderie--to never steal from one's comrades, to stick up for the defenseless, and never be afraid to fight a little dirty. She's nearly always the first to leap to the defense of those in danger, even if the threat is impossibly strong. Primal gods, calamity-causing agents of darkness, despotic emperors, who or whatever might be a danger to the world or its people; she can and will throw herself directly at it no matter the risk.

[probably more to come but i mean you get it, girl has issues]

HISTORY
In the final days of a grand civilization, there was one who broke from thirteen others as the light of a star dwindled amidst conflict and desperation. The fabric of reality tore as the world collapsed, lives sacrificed to renew it, and primordial gods of light and darkness clashed with such ferocity that reality itself was sundered and divided into little more than shadows of what had once been.

Eternity passed, and one nameless orphan child among hundreds lived upon an ancient world's fragment, stealing to survive in the dark corners and outskirts of an opulent port city. Gradually her skills at going unnoticed improved, and with them she learned ambition. By the time she was seven she had grown ambitious, leading a small group of her fellow street urchins to steal a crate of food from an incoming shipment. When they were inevitably caught, she stayed behind to let herself be apprehended (kicking several very annoyed sailors in the shins in the process) so that the rest could get away. But dealing with minor bouts of thievery in Limsa Lominsa fell below the Yellowjackets' radar, and it was the Dutiful Sisters of Edelweiss who had followed the literal trail of crumbs to find a half-starved Miqo'te instead of an actual thief. Ultimately, the Rogues' Guild handed the child over not to the authorities as the more law-abiding of people might have, but the nearest guild for honest work in need of an extra set of hands.

That was how a reticent and rebellious stray came to work as a blacksmithing apprentice, swiftly earning herself a name; 'Scintilla Caminus', for it was her who helped to spark the forges in the morning. As she grew older she learned to enjoy the hard work around the guild and held nothing but gratitude for the smiths that took her in; yet over the years the thrill of successfully stealing so much as a loaf of bread as well as the Sisters in green that hadn't turned her in remained always in the back of her mind. Sometimes she would even think she caught a flash of the latter, in the shadows of Limsa Lominsa's docks. Was it curiosity that always made her want to follow those shadows, or just a vague feeling that she didn't fit in the mundane and peaceful life she'd grown into?

Either way--it was what it was, or so she thought. As a young adult and a reasonably accomplished blacksmith in her own right, she was sent to pick up a shipment of supplies from the Ul'dah miners' guild; a routine enough trip by ship and chocobo. It was on the way home did she share traveling space with a pair of Elezen twins, and behold a dream of an endless cosmic expanse of blue. In her dream did she hear a voice call to her, giving her a light and warmth to vanquish a dark masked figure she didn't yet know or recognize. That dream and her subsequent arrival back home were the precursors to catching a former street urchin in a whirlwind of events that shaped the future of the world as she knew it--and perhaps, the world as she didn't.

INVENTORY
MORTAL MOGKNIVES: Wide and sharp daggers, each with a pommel shaped like a moogle. If you listen closely, you might even hear them say 'kupo'.

MYTHRIL SPECTACLES: A pair of round glasses made for someone farsighted. Functional, but showing signs of wear.

HALONIC AUDITOR'S EARRINGS: Silver earrings bearing the sigil of a red unicorn head.